Okafor wins the northern qualifierBlitz 6-red starts FridayNew baulk-line drill packShot clock returns for the winter seriesJunior Cue Cup entries openOkafor wins the northern qualifierBlitz 6-red starts FridayNew baulk-line drill packShot clock returns for the winter seriesJunior Cue Cup entries open
Sihi Cue Sports · Season 2026
Where every break is earned.
Snooker & Pool Pro pairs a legal table with a coaching layer: frame scoring,
break building, potting practice and challenge runs, all verified before a number moves.
Frame 8 · break 62 · two reds left
13App modules
24Reference pages
12Progressive workouts
8League players
Your dashboard
Profile, progress and the next session — the same numbers the match engine scores.
MO
M. Okafor
Northern Cue Club · Handicap −28 · member since 2023
Rank #2Season 2026Snooker & pool
Potting72%
Safety61%
42Sessions
1,860Practice minutes
68%Shot accuracy
78Highest break
Featured frame
Every result is engine-scored and checked against the rules before the table moves.
Hendry Cup · Quarter-final · Best of 11Frame 8
MO
M. Okafor
Northern · Seed 2
4 – 3Break 62
LP
L. Petrov
Riverside · Seed 5
Okafor needs one more frame. Petrov has the break in the eighth; the reds are split
and the pink is off its spot, so the safety exchange decides who gets first contact.
Latest
Club news, coaching notes and the changes that land in the build.
Tournament
Okafor takes the northern qualifier
A 6–3 final against Haddad, with a 78 clearance in the last frame.
29 Oct 2026Coaching
The stun shot, explained
Why the cue ball stops dead and how to stop over-hitting it.
27 Oct 2026Release
New baulk-line drill pack
Six routines for the long safety game, from beginner to match play.
24 Oct 2026Format
Shot clock returns for winter
Fifteen seconds a shot, ten after five minutes, one extension per frame.
21 Oct 2026
Leagues
Four tables run through the season, each with its own format and entry.
Open HandicapSingles · handicap applied per frameRolling
Tournaments
Entries, draws and results for the cue calendar.
2 Nov · 10:00Hendry Open Singles · best of 11 · open drawOpen
9 Nov · 18:30Club Championship Club members · best of 9Entry closing
16 Nov · 12:00Sihi Masters Invitation · top 16 · best of 19Qualifying
7 Dec · 09:30Junior Cue Cup Under 16 · 6-red · handicapPlanned
League standings
Two points for a match won, one for a draw. Frames are engine-scored.
Sihi Cue League · after eight rounds
Pos
Player
P
W
D
L
Pts
1
M. Okafor
8
7
1
0
15
2
L. Petrov
8
6
1
1
13
3
R. Haddad
8
5
2
1
12
4
J. Mensah
8
5
1
2
11
5
A. Novak
8
4
2
2
10
6
T. Ibarra
8
3
2
3
8
7
S. Chen
8
2
1
5
5
8
K. Adeyemi
8
1
1
6
3
Coverage
Where the frames are shown, and what each stream carries.
Table One liveEvery league frame, full table
Break RoomAnalysis between frames
Club TVHighlights and interviews
Rules cornerShort reads on the laws
Play & train
Thirteen modules, one engine: two sports, a shared academy and one match record.
Discipline
Pool Pro
8-ball, 9-ball, 10-ball and straight pool.
Discipline
Snooker Pro
15-red, six-red and practice modes.
Table
Practice table
Aiming line, ghost ball, power and spin.
Laws
Rules Academy
Selectable rulebooks and the fouls that decide frames.
Technique
Directions & guidelines
Stance, grip, bridge, alignment and cue action.
Programme
Training Academy
Twelve progressive workouts, beginner to professional.
Drills
Exercises
Potting, cue-ball control and safety.
Competition
Challenges
Daily, weekly and Pool vs Snooker challenges.
Live
Match centre
Frames, results and the frame scorer.
Progress
Performance
Accuracy, consistency and break trends.
Coach
AI shot coach
Local judgement of intent, execution and the next drill.
Profile
Settings
Profile, accessibility and local data.
The table, explained
Nine reference pages on the equipment and the laws that shape a frame.
Table
Table size
Playing area, cushion line and how the two codes differ.
Cloth
Playing surface
Nap, brushing and why the same table plays differently by evening.
Pockets
Pocket mouths
Corner and middle pockets, and the angles that rattle a ball.
Cue
Cue and tip
Length, weight and the tip width that sets the contact point.
Balls
Ball set
Twenty-two balls, sizes and what each colour is worth.
Scoring
Scoring
Reds, colours, the order and what a foul costs.
Objective
Objective
Points, not pots — and why the scoreboard is read with the table.
Endgame
Win condition
Concessions, the final black and the only tie-break.
Technique
Positional play
Stun, follow and draw — the cue ball decides the next shot.
Guide to snooker & pool
Twelve chapters on how the game is played, trained and contested.
Start here
Overview
The sport at a glance.
Skills
Techniques
The primitives behind every shot.
Plan
Training week
A repeatable high/low rhythm.
Practice
Drill library
Six drills you will actually set up.
Kit
Equipment
What you need, and what you do not.
Laws
Rules & scoring
The calls that change results.
Events
Competitions
Where the game is contested.
Map
Regions
Where the scene is strong.
Body
Conditioning
The qualities under the cue action.
Health
Safety
Load, warm-up and session limits.
Review
Coaching
Reviewing your own work.
Community
Score sheets
Club nights and printable frames.
Watch the technique
Curated coaching video, played inside the app.
Player profile
Your dashboard
Everything the engine records about your game — profile, skill profile, recent sessions and the next planned block.
MO
M. Okafor
Northern Cue Club · Handicap −28 · joined 2023
Rank #2Season 2026Snooker & pool
42Sessions
1,860Practice minutes
68%Shot accuracy
78Highest break
Skill profile
Potting72%
Cue-ball control64%
Safety61%
Break building58%
This week
Week of 26 October · build block
Day
Session
Focus
Min
Status
Mon
Straight potting
Potting
15
Done
Tue
Stop shots
Cue-ball control
15
Done
Wed
Long red pots
Potting
20
Partial
Thu
Safety exchanges
Safety
30
Planned
Fri
Position routes
Positional
30
Planned
Sat
Match simulation
Match play
60
Planned
Recent sessions
Last five scored sessions
Date
Session
Shots
Accuracy
Best break
30 Oct
Straight potting
64
72%
46
29 Oct
Stop shots
48
69%
22
27 Oct
Line-up
90
66%
78
25 Oct
Safety exchanges
52
58%
14
23 Oct
Break construction
70
63%
54
Only scored sessions appear here: every number is written by the frame engine, not typed in after the fact. A break is credited when the visit ends, and accuracy counts a shot as successful only if the intended ball was potted.
Pool Pro
Pool, from rack to run-out.
Four disciplines on one engine. The table is smaller and the pockets kinder than snooker, so the break, the run-out and the safety battle decide most frames.
8-ball
Solids and stripes
WPA, BCA and English blackball rulesets. One player takes solids, the other stripes; the 8-ball goes last, and the ruleset decides calling, break requirements and ball-in-hand.
9-ball
Lowest ball first
Always strike the lowest-numbered ball. Any legal 9-ball pot wins the rack, which is why combinations and caroms matter as much as position. A push-out follows the break.
10-ball
Called shots
Ten balls, one at the apex and the 10 in the middle of the triangle. The shot is called, so a fluked ball does not count, and the 10 wins the rack when legally pocketed.
Straight pool
14.1 continuous
Any ball, any pocket, called shot. When 14 balls are gone they are re-racked and the fifteenth stays live, so the run continues. Played to an agreed total, often 100 points.
Rack formats
Rack shape and the ball that decides the rack
Discipline
Rack
First ball
Winning ball
8-ball
Triangle, 8 in the centre, one solid and one stripe in the back corners
Apex
8
9-ball
Diamond, 1 at the apex, 9 in the centre
Lowest
9
10-ball
Triangle, 1 at the apex, 10 in the centre
Lowest
10
14.1
Triangle, apex ball on the foot spot, one ball left out
Any
Target
Pool-specific training
IntermediateBank shots
Setup
Object ball off the cushion, angle 30–45°.
Target
Five banks in a row into the same pocket.
20 minPool
IntermediateCombinations
Setup
Two balls in line with a corner pocket.
Target
Pot the far ball through the near one, five times.
20 minPool
AdvancedRun-outs
Setup
A six-ball spread from the break.
Target
Clear the rack without a miss.
30 minPool
AdvancedBreak and run
Setup
Full rack, cue ball on the head spot.
Target
Three break-and-run racks in ten attempts.
40 minPool
Rules that decide pool frames
The ruleset is selected per match, not baked into the app. 8-ball can require a called pocket or not; blackball has its own fouls and a different treatment of the 8; 9-ball allows a push-out after the break; 10-ball requires a called shot. Select the ruleset before the first break.
Open table: after the break the table is open until a player legally pockets a ball and takes that group.
Fouls: a miss, a wrong ball first, no cushion after contact or a scratch gives the opponent ball in hand.
8-ball: potting it early, or with a foul, loses the rack under most rulesets.
Called shot: in 10-ball and 14.1 a ball only counts if the called ball and pocket are both correct.
Snooker Pro
Snooker, frame by frame.
Fifteen reds, six colours and a table that punishes a loose cue action. Six-red shortens the frame; the practice modes build the break.
15-red
The full frame
WPBSA rules: fifteen reds, six colours and the cue ball. A red is followed by a colour, colours are re-spotted while reds remain, and the colours then run in order from yellow to black.
Six-red
The short format
Six reds, same colours, same table. Frames run roughly half as long, so the break and the first clear chance carry more weight. Shot-clock variants are common.
Practice
Line-up and T-drill
The line-up builds rhythm and cue-ball control; the T-drill rehearses the pack split and the first colour. Both are scored shot by shot.
Safety
The other half of the game
Baulk safety, the snooker behind the brown or green, and thin contacts. The player who wins the safety exchange usually gets the first clear chance.
Scoring
Ball values and the order after the reds
Ball
Value
Phase
Re-spotted
Red
1
While reds remain
No
Yellow
2
Colour after red, then first in order
After a red
Green
3
Colour after red, then second in order
After a red
Brown
4
Colour after red, then third in order
After a red
Blue
5
Colour after red, then fourth in order
After a red
Pink
6
Colour after red, then fifth in order
After a red
Black
7
Colour after red, then last in order
After a red
Building a break
Pot a red, then a colour; the colour is re-spotted while reds remain.
Plan two shots ahead — a pot that leaves nothing is a lost visit.
Fifteen reds with fifteen blacks plus the colours is a 147 maximum.
When no pot is on, play safe: tight to baulk or hidden behind a colour.
A foul costs the value of the ball on, with a minimum of four points to the opponent.
Frame length
A club frame runs 20–40 minutes; a professional frame can pass an hour. Match formats run from best-of-5 to best-of-35, so concentration across sessions matters as much as shot-making.
Interactive table
Line it up.
Move the pointer to aim, set the power and spin, then shoot. The cue ball, the object balls and the cushions all run on the same engine that scores a frame.
Table
Power
Selected58%
Spin
Session
Pots0
Shots0
Accuracy—
Scratch0
How the table works
Aim: move the pointer over the cloth; the guide runs from the cue ball through the ghost-ball contact point.
Power and spin: power sets the cue speed, spin sets what the cue ball does after contact — stun stops it, follow pushes through, screw draws it back.
Scoring: a pot is credited only when the ball drops in a pocket; a scratch is a cue-ball pot and costs a shot.
Re-rack: resets the selected discipline to its opening position, so a drill can be repeated without setting balls by hand.
Coaching link: every shot is recorded as an attempt with its aim, power and spin, which is what the AI shot coach assesses and what Performance trends.
Rules Academy
Six rulebooks, one shelf.
Rules are selected per match, because 8-ball is not one game and a club's house rules are not the WPA's. Pick a rulebook below.
8-ball · WPA
Fifteen object balls: seven solids, seven stripes and the 8. The breaker plays from behind the head string.
The table is open after the break. The first legally pocketed ball after that assigns the group.
Strike your own group first. The 8-ball is last and its pocket must be called.
Pocketing the 8 early, or on a foul, loses the rack.
Fouls and penalties
Foul
Cost
Cue ball pocketed, or off the table
Ball in hand for the opponent
Wrong group struck first
Ball in hand
No cushion after contact and no pot
Ball in hand
8-ball potted early or on a foul
Rack lost
Blackball · English pool
Seven reds, seven yellows and the black on a 7-ft table, with smaller pockets than the American game.
Groups are assigned by the first ball potted after the break, not by an open table.
The black wins the frame only after your group is cleared. Potting it early loses the frame.
A foul carries two shots: the opponent plays twice and may take the first as a free shot.
House rules: blackball varies by league — off-the-spot clearances, the black on a foul, and whether a pot on the break counts. The app stores the house rules with the match, not with the player.
9-ball · WPA
Nine balls, diamond rack, the 1 at the apex and the 9 in the middle.
Always strike the lowest-numbered ball first. It does not have to be the ball you pot.
Any legally pocketed 9-ball wins the rack, including a combination.
After the break a push-out is allowed: the shooter may roll the cue ball anywhere without a foul.
Fouls
Wrong ball first
Ball in hand, anywhere on the table.
No rail after contact
Ball in hand.
Scratch
Ball in hand; the 9 re-spots only if it was potted on the foul.
10-ball · WPA
Ten balls in a triangle, the 1 at the apex and the 10 in the centre.
Called shot: the ball and the pocket must both be named, so a fluke does not count.
The lowest ball is struck first and the 10 wins the rack when legally pocketed.
Break requirements are stricter than 9-ball, and a push-out is not part of the format.
Why it matters: the called shot removes the luck that decides 9-ball racks, which makes 10-ball the fairer test of position play — and the harder one to score.
Straight pool · 14.1 continuous
Any ball, any pocket, with the shot called.
Fourteen balls are re-racked when they are gone; the fifteenth stays live so the run continues.
Played to an agreed total — 100 points is the classic club target.
Safety play is part of the game: a good safety leaves no shot and no easy re-rack.
Snooker · WPBSA 15-red
Fifteen reds, six colours and the cue ball. A red is followed by a colour, with colours re-spotted while reds remain.
When the reds are gone the colours run in order: yellow, green, brown, blue, pink, black.
A foul costs the value of the ball on, minimum four points, and can be played from where the balls lie or asked to be replaced.
A miss rule applies when a player fails to hit a ball on when able to do so.
Six-red follows the same sequence with six reds, for shorter frames.
Free ball: after a foul that leaves no legal ball on, the striker may nominate any ball as the ball on. It scores as the ball on and is re-spotted.
Directions & guidelines
Build the cue action.
Technique is taught in one order: stance, grip, bridge, alignment, then strike. Each lesson below is a checklist you can run without a coach in the room.
1 · Stance and body alignment
Position your feet comfortably, with the back foot on the line of the shot.
Bend forward from the hips, not the waist.
Keep your head steady and your chin close to the cue.
Align your dominant eye with the line of the shot.
2 · Cue grip
Hold the cue without excessive tension.
Keep the wrist relaxed and the fingers light.
Keep the grip in the same place on every shot.
Do not tighten the grip during delivery.
3 · Bridge hand
Place the bridge hand securely on the cloth.
Form a stable channel for the cue.
Keep the bridge hand still through the stroke.
Practise both the open and the closed bridge.
4 · Aiming and shot execution
Identify the object-ball contact point for the pocket.
Visualise the cue-ball contact point (the ghost ball).
Align the cue with the intended line.
Take controlled practice strokes.
Deliver smoothly and follow through.
5 · Cue-ball control
Start with centre-ball contact and a straight stop shot.
Learn the stun shot: cue ball stops on contact.
Develop follow: cue ball travels forward after contact.
Develop screw: cue ball draws back on contact.
Progress to controlled sidespin, left and right.
The twelve techniques
Technique and the objective it trains
Technique
Training objective
Pool
Snooker
Stance
Balance, stability, body alignment
Yes
Yes
Grip
Relaxed, controlled cue holding
Yes
Yes
Bridge
Stable open and closed bridge
Yes
Yes
Alignment
Cue and target-line alignment
Yes
Yes
Aiming
Ghost-ball and contact-point method
Yes
Yes
Stroke
Straight, repeatable delivery
Yes
Yes
Follow-through
Smooth delivery through the cue ball
Yes
Yes
Follow
Forward cue-ball movement
Yes
Yes
Stun
Controlled cue-ball stop
Yes
Yes
Screw
Backspin and backward movement
Yes
Yes
Sidespin
Left and right cue-ball rotation
Yes
Yes
Safety
Defensive positioning and snookering
Yes
Yes
Practice rule: change one thing at a time. Rehearse the fix slowly, then put it into a full-speed shot in the same session — speed added before the pattern is set just rehearses the fault.
Training Academy
Twelve workouts, four levels.
Shared across pool and snooker, with the exercise configuration changed for each sport. Pick a level and a duration that fits the week.
The programme · twelve workouts
Level
Workout
Focus
Duration
Beginner
Straight potting
Contact point
15 min
Beginner
Stance and alignment
Set-up
15 min
Beginner
Stop shots
Centre-ball contact
15 min
Intermediate
Follow and screw
Cue-ball movement
20 min
Intermediate
Cushion control
Angles off the rail
20 min
Intermediate
Distance potting
Line and pace
20 min
Advanced
Position routes
Two-shot planning
30 min
Advanced
Safety exchanges
Defence
30 min
Advanced
Break construction
Pack and colour
40 min
Professional
Match simulation
Full-frame pressure
60 min
Professional
Pressure training
Last-ball routines
45 min
Professional
Tactical decision-making
Risk and reward
45 min
Beginner · 15 minStraight potting
Setup
Object ball on the long line, cue ball one diamond away.
Target
Eight of ten pots, then move back a diamond.
Contact pointPool & snooker
Beginner · 15 minStance and alignment
Setup
No balls. Cue along the baulk line, ten repetitions.
Target
Head still, cue on the line, elbow over the cue.
Set-upPool & snooker
Beginner · 15 minStop shots
Setup
Straight shot, centre-ball contact.
Target
Cue ball stops dead five times in a row.
Centre-ball contactPool & snooker
Intermediate · 20 minFollow and screw
Setup
Same shot, high then low contact.
Target
Land the cue ball inside a hand's width of a target spot.
Cue-ball movementPool & snooker
Intermediate · 20 minCushion control
Setup
Ball near the rail, cut it in.
Target
Six of ten pots at three angles.
Angles off the railPool & snooker
Intermediate · 20 minDistance potting
Setup
Full-length straight pot.
Target
Five long pots, then add pace.
Line and paceSnooker bias
Advanced · 30 minPosition routes
Setup
Three descending balls, one pocket.
Target
Clear the route without a miss or a lost angle.
Two-shot planningPool & snooker
Advanced · 30 minSafety exchanges
Setup
Baulk area, no pot on.
Target
Force three mistakes from a partner or the ghost.
DefenceSnooker bias
Advanced · 40 minBreak construction
Setup
Line-up of reds with black and pink on their spots.
Target
A 40 break, then a 60.
Pack and colourSnooker
Professional · 60 minMatch simulation
Setup
Best-of-5, full rules, shot clock.
Target
Hold concentration through the last frame.
Full-frame pressurePool & snooker
Professional · 45 minPressure training
Setup
Last red, last colour, black for the frame.
Target
Ten repetitions under a timer.
Last-ball routinesPool & snooker
Professional · 45 minTactical decision-making
Setup
Ten table states, one decision each.
Target
Choose attack, safety or a plant and justify it.
Risk and rewardPool & snooker
Progression order
Add load in one direction at a time: volume first, then intensity, then density. Changing two at once makes it impossible to tell what worked. The weekly plan on the dashboard uses the high/low rhythm from the guide.
Exercises
Drills that get set up.
Three groups, one rule: every drill must be simple enough to set up in under a minute, or it will not be repeated.
Potting
PottingThe line-up
Setup
Reds along the long line between blue and pink, black on its spot.
Target
Clear the line, taking black between each red.
Volume
Three rounds, 20 minutes.
Break buildingSnooker
PottingCut-back ladder
Setup
Five balls on the same cut angle at increasing distance.
Target
Pot all five, then narrow the angle.
Volume
Two ladders, 15 minutes.
Contact accuracyPool & snooker
PottingLong red, then black
Setup
Long red to a corner, black to the opposite corner.
Target
Red-black-red as one visit.
Volume
Ten visits.
Distance and positionSnooker
Cue-ball control
Cue-ball controlStun ladder
Setup
Straight pot at three distances.
Target
Cue ball stops within a cue length of contact.
Volume
Five reps per distance.
Centre contactPool & snooker
Cue-ball controlDraw to a target
Setup
Low contact, a target spot behind the cue ball.
Target
Land on the spot three times in a row.
Volume
Three sets.
ScrewPool & snooker
Cue-ball controlThree-ball route
Setup
Three balls, one route through all three.
Target
Finish inside the marked box.
Volume
Ten routes.
PositionPool & snooker
Safety
SafetyBaulk hide
Setup
Cue ball and two colours near baulk.
Target
Hide the cue ball behind a colour without a pot on.
Volume
Ten attempts.
DefenceSnooker
SafetyCushion escape
Setup
Cue ball tight to the rail, object ball hidden.
Target
Escape off two cushions and land safe.
Volume
Ten attempts.
Escape routesSnooker
SafetyHide behind the pack
Setup
Cue ball in the open, a cluster between it and the object ball.
Target
Leave no direct line, three times.
Volume
Two sets.
DefencePool
Drill timer
15:00
Challenges
One task, two sports.
Every challenge pairs a pool task with its snooker equivalent, then filters by age and ability — so a 10-year-old beginner and a 60-year-old beginner see different instructions for the same drill.
Challenge of the dayFive reds, five blacks
Pool
Pot five balls in a row without a miss, then repeat from the break.
Snooker
Five red–black pairs in one visit; count the break.
All levels20 min120 pts
Filter by age
Filter by ability
All levelsAccuracy five
Pool
Pot five balls in a row from the same spot.
Snooker
Pot five reds in a row, counting the break.
15 min80 pts
Intermediate+Long pot
Pool
Full-table straight pot into the far corner.
Snooker
Long red to the corner, then a colour.
20 min120 pts
BeginnerStop shot
Pool
Cue ball stops dead on contact, five times.
Snooker
Stun shot from baulk, five times.
15 min70 pts
Upper intermediate+Three-ball route
Pool
Clear three balls in one visit with a planned route.
Snooker
Red–colour–red with position on the black.
25 min150 pts
AdvancedCushion escape
Pool
Bank shot into the called pocket.
Snooker
Two-cushion escape from a snooker.
20 min150 pts
Intermediate+Hide behind a ball
Pool
Leave no direct line to the object ball.
Snooker
Create a snooker behind a colour.
20 min130 pts
Competitive+Clearance
Pool
8-ball clearance from the break.
Snooker
Build a 50 break.
40 min220 pts
ProfessionalEndurance
Pool
Thirty consecutive pots, no miss.
Snooker
Three consecutive scoring visits over 30.
45 min260 pts
Under 12Parent & child doubles
Pool
Alternate shots, first pair to three pots.
Snooker
Alternate shots, first pair to ten points.
30 min100 pts
FamilyCrossover cup
Pool
One rack of 8-ball.
Snooker
One frame of six-red.
40 min140 pts
InclusiveSeated precision
Pool
Pot from a seated bridge, five attempts.
Snooker
Stun shot from a seated stance.
20 min90 pts
AdvancedTimed clearance
Pool
Clear six balls inside four minutes.
Snooker
Build 30 inside five minutes.
10 min160 pts
12 challenges shown.
All-ages formats
Parent and child doubles — alternate shots, shared score.
Family Pool vs Snooker — one rack of pool, one six-red frame, aggregate points.
Grandparents versus grandchildren — handicap applied per visit.
School and youth competitions — supervised, no public messaging by default.
Beginner versus intermediate — handicap competition with a points start.
26 OctIbarra 3 – 5 Adeyemi Open Handicap · last 32Final
Score a frame
The frame engine: tap a ball to award it to the player on strike. Fouls go to the opponent and end the visit.
M. Okafor0Break 0
L. Petrov0Break 0
Reds left 15 · 147 on
Frame started · Okafor to break.
Head to head
Okafor v Petrov · all competitions
Player
Played
Won
Frames
Highest break
1
M. Okafor
6
4
24
78
2
L. Petrov
6
2
20
71
Performance
The trend, not the score.
Accuracy, consistency and break average across the last eight scored sessions. One good night is noise; eight sessions is a line.
68%Shot accuracy
61%Consistency
24Average break
78Highest break
Accuracy, last eight sessions
5823 Oct
6124 Oct
6025 Oct
6326 Oct
6627 Oct
6428 Oct
6929 Oct
7230 Oct
Skill breakdown
Where the shots go, and which way the number moved
Skill
Accuracy
Attempts
Trend
Next drill
Potting
72%
1,264
+4
Line-up
Cue-ball control
64%
486
+2
Stun ladder
Safety
61%
412
−1
Baulk hide
Break building
58%
238
+3
Break construction
Positional
55%
196
0
Three-ball route
Shot outcomes
1,264Pots
596Misses
412Safeties
38Fouls
How it is counted: a shot is successful only when the intended ball is potted. A pot that was not the intended ball is recorded as a miss for accuracy and as a fluke in the log, and a safety is scored on whether it left no pot on — not on whether it looked good.
AI shot coach
Judge the decision, then the shot.
A local, deterministic assessment: what you intended, how the shot was executed and what to rehearse next. No API key, no upload, no telemetry.
Shot intent
No assessment yet. Set the intent, execution and outcome, then run the assessor. It scores aim, power, spin and position separately, because a good decision badly executed and a poor decision that got lucky need different coaching.
Local engine: the assessor runs on your device and returns the same judgement for the same inputs. The physics engine decides where the balls go; the coach only interprets the result.
What the coach reads
AimContact point
Reads
Intended line against the ghost-ball contact point.
Teaches
Ghost-ball aiming, then the cue line.
Technique
PowerPace control
Reads
Committed speed against the pace the shot needed.
Teaches
Long backswing, slow start, accelerate through.
Stroke
SpinCue-ball response
Reads
Stun, follow, screw or side against the planned route.
Teaches
Contact point and follow-through length.
Control
PositionNext-shot planning
Reads
Where the cue ball finished against the intended area.
Teaches
Two-shot planning and safety choices.
Tactics
Strategy, in four questions
Is there a pot? If the clear chance is low percentage, the safety is usually the better decision.
What is the next shot? Score the position, not only the pot: a pot that leaves nothing is a lost visit.
What does the score need? Behind on points, take the risk; ahead, close the table.
What is the opponent's best reply? A safety that gives a pot is worse than a missed pot that leaves nothing.
Settings
Profile and access.
Your profile, the way the app reads on your screen, and the data stored on this device.
Profile
Saved on this device only.
Accessibility
Larger textIncreases the base size across every screen.
Reduce motionTurns off the ticker, fades and card movement.
High contrastDeepens the ink and strengthens the rules and borders.
Sound cuesConfirmation tones for pots and fouls on the practice table.
Data
Sessions, challenges and profile settings are stored in this browser. Nothing is uploaded. Clearing local data resets the dashboard to its starting numbers.
Table size
The playing area decides the shot-set.
A snooker table plays 11 ft 8½ in by 5 ft 10 in inside the cushion line, with a 12 ft outer frame. Pool tables come at 7, 8 and 9 ft. The smaller the table, the faster the tactical exchange and the more the break decides the frame.
Snooker: 11 ft 8½ in by 5 ft 10 in inside the cushions
Pool: 7, 8 or 9 ft; 9 ft is the tournament standard
Cushion height 1½ in, so the ball centre sits below the top
Playing surface
Napped cloth, and the nap points one way.
Snooker baize is directional: into the nap the ball rolls slower and curls, with it the ball runs truer and longer. Tables are brushed the same way each morning, which is why a freshly brushed table plays differently from one that has sat for an hour.
Baize is brushed with the nap, from baulk to black
Against the nap a slow ball curls toward the cushion
New cloth is faster; a tired, chalked cloth is slower
Pocket mouths
Six openings, and three different mouths.
Snooker pockets are cut tight — a corner is around 3.5 in across — so a ball that would drop on a pool table can rattle. Corner and middle pockets take the ball at different angles, which is why the same cut is a different shot from the two positions.
Corner pocket: about 3.5 in across on a snooker table
Middle pockets take the ball at a shallower angle
Pool corners run 4.5–5 in, so balls hold the jaw more often
Cue and tip
Fifty-seven inches of ash or maple.
A snooker cue is 57–58 in, 17–19 oz, with a 9–10 mm tip. Pool cues are shorter and heavier with a 12–13 mm tip. The thinner tip gives the finer contact point, and it is also why the cue action must be smoother to keep the ball on line.
57–58 in, 17–19 oz, 29 mm butt
Tip 9–10 mm, domed and chalked before every shot
Pool: 58 in, 19–21 oz, 12–13 mm tip
Ball set
Twenty-two on a snooker table.
Fifteen reds, six colours and the cue ball at 52.5 mm. Pool plays with sixteen 2¼ in balls. The size difference changes the margin for error: a snooker ball sits tighter to the cushion and needs a finer contact to pot.
Fifteen reds, six colours and the cue ball
52.5 mm snooker; 57.15 mm (2¼ in) pool
A full rack weighs roughly 2.8 kg
Scoring
Reds are one, colours are two to seven.
Each red is worth one and must be followed by a colour, which is replaced on its spot. When the reds are gone the colours run in order: yellow 2, green 3, brown 4, blue 5, pink 6, black 7. A foul gives the opponent at least four points.
Red 1, yellow 2, green 3, brown 4, blue 5, pink 6, black 7
A foul costs the value of the ball on, minimum four
A free ball follows a foul that leaves no legal ball on
Objective
Score more than your opponent across the frame.
A frame is won on points, not on pots. A player can win a frame having potted fewer balls if the safety exchanges and foul points fall their way, which is why the scoreboard and the table state are read together.
Pot a red, then a colour, until the reds are gone
Points from fouls count for the opponent
The player ahead can play safe, not just attack
Win condition
The highest score when the balls run out.
A frame ends when the black is potted or a concession is made. If the scores are level after the final black, the black is re-spotted and the next score wins — the only tie-break in the game.
The frame ends when the black is potted
A concession is allowed at any point
Level scores: black re-spotted, next score wins
Positional play
Cue-ball control is the whole game.
Stun, follow and draw put the cue ball where the next shot is possible; side changes the angle off the cushion. Position is planned two shots ahead, and a pot that leaves nothing is a lost point in practice.
Stun stops the cue ball, for a straight pot
Follow and draw move it forward or back
Side throws the cue ball off the cushion line
Cue power
Acceleration, not force.
Power comes from a long, smooth backswing and a committed follow-through, not from gripping harder. Most missed power shots are decelerations: the cue is pulled back mid-stroke, and the ball comes off the tip short and off line.
Long backswing, slow start, accelerate through
Grip pressure stays constant; the cue does the work
Follow-through length matches the shot
Safety battles
The frame is usually decided here.
A safety leaves the cue ball behind a colour or tight to a cushion with no pot on. Baulk play and the snooker behind the brown or green are the core of it; the player who wins the safety exchange usually gets the first clear chance.
Leave the cue ball tight to the baulk cushion
Hide it behind a colour when no pot is on
A good safety forces a mistake, not a miss
Precision demand
Long pots and thin cuts.
A long pot asks for line and pace together; a thin cut asks for contact accuracy to within a millimetre. Practice is built around repeatable routines — the same shot at the same pace — because precision that cannot be repeated is luck.
A long pot travels 8 ft and needs a 1 mm contact
On a thin cut the contact point moves with pace
Practise the same shot until it repeats
Break shot
Open the pack without giving a chance.
The break-off sends the cue ball into the pack from baulk and brings it back to the baulk cushion. A good break leaves the cue ball safe and the reds spread, not clustered in front of the middle pocket.
Cue ball from the D, into the outside red of the pack
Aim to bring the cue ball back to baulk
A tight pack off a hard break is a gift to the opponent
Frame length
Twenty to forty minutes is normal.
A club frame runs 20–40 minutes; a professional frame can pass an hour. Match formats run from best-of-5 to best-of-35, so concentration over a long match matters as much as shot-making.
Club frame: 20–40 minutes
Professional frame: up to an hour
Session concentration is trained, not wished for
Beginner friendly
Cheap to start, hard to master.
A cue, a table and a club membership are the entry cost, and handicap formats let a new player compete from the first week. The difficulty is in repetition, not in equipment.
One cue and a club membership; no other kit
Handicap leagues let a beginner compete at once
The first ten hours buy the most improvement
Shot clock
Fifteen seconds a shot, ten after five minutes.
Shot-clock formats give 15 seconds for a shot inside the first five minutes and 10 seconds after that, with one extension. They change the game: safety play gets shorter and the break becomes more valuable.
15 seconds a shot in the first five minutes
10 seconds after that, with one extension
Timeouts are not part of the format
Governing body
WPBSA and the IBSF.
The World Professional Billiards and Snooker Association governs the professional game; the International Billiards and Snooker Federation governs amateur and junior play. Pool has its own bodies under the World Pool-Billiard Association.
WPBSA governs the professional game
IBSF governs amateur and junior snooker
WPA governs pool, with continental bodies beneath it
Flagship event
The World Championship at the Crucible.
Seventeen days, 32 players, from best-of-19 to best-of-35, and the sport's biggest prize. The Crucible Theatre in Sheffield has hosted it since 1977.
World Championship at the Crucible, Sheffield
32 players over 17 days, best of 19 to 35
Hosted there every year since 1977
Top prize money
Around half a million pounds.
The World Championship winner's cheque has sat at £500,000 in recent seasons, with the total prize fund above £2 million. Pool's major events run at a fraction of that.
Winner: £500,000 in recent seasons
Total prize fund: above £2 million
A maximum break carries its own rolling prize
Hall of fame
Davis, Hendry, O'Sullivan.
Steve Davis dominated the 1980s, Stephen Hendry the 1990s with seven world titles, and Ronnie O'Sullivan holds the record for centuries and the fastest maximum. Each changed how the game was played, not just how often it was won.
Davis: six world titles in the 1980s
Hendry: seven world titles in the 1990s
O'Sullivan: record centuries and the fastest 147
TV reach
Broadcast across more than 100 territories.
The World Championship is carried by the BBC and Eurosport, with coverage reaching a global audience across the ranking season. Streaming has added full-table feeds without commentary.
BBC and Eurosport carry the World Championship
Coverage reaches more than 100 territories
Streaming adds full-table feeds without commentary
Origins
Invented in Jabalpur in 1875.
British officers in India combined black pool, pyramids and life pool into one game; Neville Chamberlain is credited with the first rules. The name comes from 'snooker', the slang for a first-year cadet.
1875, Jabalpur, India
Officers combined black pool, pyramids and life pool
'Snooker' was slang for a first-year cadet
Social scene
Club nights, leagues and handicaps.
Most players meet the game through a club league or a handicap night. Handicap formats let a beginner play a regular from the first frame, which is why club snooker stays healthy while open events thin out.
Club leagues run weekly through the season
Handicaps level a beginner against a regular
Team formats keep a club's tables busy
Format variety
Snooker, English pool, American pool.
Six-red snooker shortens the frame; 8-ball, 9-ball and 10-ball change the target ball and the order; blackball is the pub variant with its own rules on fouls. The table and cloth differ as much as the rules.
Snooker: 15 reds, 22 balls
Six-red: same table, shorter frame
8-ball, 9-ball, 10-ball and blackball: the pool variants
What ships in the app
Every feature card declared in the application source, in the order it appears.
Knowledge & play
Comparisons, tournaments, workouts and rules in one browsable tree.
Snooker vs pool
Side-by-side rules, table and skill comparison.
Tournaments
Physical venue events and online brackets.
Workouts & exercises
Physical and online training by age group.
Avatars & audio intros
Pick a persona, write its script, hear it speak.
Rules & explanations
Full rulebooks with narrated explanations.
Pool rules
8-ball, 9-ball and 10-ball, each with its own table setup.
Editor
Every page is editable: writing, photos, video reels and audio intros.
Snooker & Pool Pro — Snooker & Pool at a Glance
Snooker & Pool Pro covers snooker & pool end to end. This page is the map: what the discipline actually asks of you, the vocabulary the rest of the app uses, and where to go next.
Core vocabulary
cue — one of the 8 concepts this app is built around; see Techniques for the working detail.
break — one of the 8 concepts this app is built around; see Techniques for the working detail.
frame — one of the 8 concepts this app is built around; see Techniques for the working detail.
pocket — one of the 8 concepts this app is built around; see Techniques for the working detail.
spin — one of the 8 concepts this app is built around; see Techniques for the working detail.
safety — one of the 8 concepts this app is built around; see Techniques for the working detail.
pot — one of the 8 concepts this app is built around; see Techniques for the working detail.
Who it is for
Cue sports players. The material scales from a first session to competitive level.
How to use this app: work through Training Plan to build the base, Drill Library to sharpen specific skills, and Rules & Scoring before you compete.
Techniques — the core skills
8 primitives carry most of the performance in snooker & pool. Each one below is a page of work in itself.
Cue
Cue is one of the load-bearing skills in snooker & pool. It is judged on consistency first and speed second — a repeatable version beats a spectacular one-off.
TechniqueSnooker & PoolRepeatable
Break
Break is one of the load-bearing skills in snooker & pool. It is judged on consistency first and speed second — a repeatable version beats a spectacular one-off.
TechniqueSnooker & PoolRepeatable
Frame
Frame is one of the load-bearing skills in snooker & pool. It is judged on consistency first and speed second — a repeatable version beats a spectacular one-off.
TechniqueSnooker & PoolRepeatable
Pocket
Pocket is one of the load-bearing skills in snooker & pool. It is judged on consistency first and speed second — a repeatable version beats a spectacular one-off.
TechniqueSnooker & PoolRepeatable
Spin
Spin is one of the load-bearing skills in snooker & pool. It is judged on consistency first and speed second — a repeatable version beats a spectacular one-off.
TechniqueSnooker & PoolRepeatable
Safety
Safety is one of the load-bearing skills in snooker & pool. It is judged on consistency first and speed second — a repeatable version beats a spectacular one-off.
TechniqueSnooker & PoolRepeatable
Pot
Pot is one of the load-bearing skills in snooker & pool. It is judged on consistency first and speed second — a repeatable version beats a spectacular one-off.
TechniqueSnooker & PoolRepeatable
Training Plan — a repeatable week
A default week. Move the high days to suit your own calendar, but keep the high/low rhythm — two hard days back to back is where most progress is lost to fatigue.
Monday
Cue fundamentals
45 min
Low
Tuesday
Break + mobility
60 min
Medium
Wednesday
Active recovery / easy volume
30 min
Low
Thursday
Frame under fatigue
60 min
High
Friday
Pocket — quality reps
45 min
Medium
Saturday
Full session / match simulation
90 min
High
Sunday
Rest and review
—
Rest
Progression: add load in the order volume → intensity → density. Changing two at once makes it impossible to tell what worked.
Drill Library
Six drills, one per core concept. Each is deliberately simple to set up so it actually gets done.
Cue drill
Setup: mark out the working area and set a target for the rep.
Execution: Cue at controlled speed, full attention on one cue only.
Volume: 3–5 sets × 6–12 reps, 60 s rest.
Watch for: rushing the rep once it starts to feel easy — that is the point to add difficulty, not speed.
Break drill
Setup: mark out the working area and set a target for the rep.
Execution: Break at controlled speed, full attention on one cue only.
Volume: 3–5 sets × 6–12 reps, 60 s rest.
Watch for: rushing the rep once it starts to feel easy — that is the point to add difficulty, not speed.
Frame drill
Setup: mark out the working area and set a target for the rep.
Execution: Frame at controlled speed, full attention on one cue only.
Volume: 3–5 sets × 6–12 reps, 60 s rest.
Watch for: rushing the rep once it starts to feel easy — that is the point to add difficulty, not speed.
Pocket drill
Setup: mark out the working area and set a target for the rep.
Execution: Pocket at controlled speed, full attention on one cue only.
Volume: 3–5 sets × 6–12 reps, 60 s rest.
Watch for: rushing the rep once it starts to feel easy — that is the point to add difficulty, not speed.
Spin drill
Setup: mark out the working area and set a target for the rep.
Execution: Spin at controlled speed, full attention on one cue only.
Volume: 3–5 sets × 6–12 reps, 60 s rest.
Watch for: rushing the rep once it starts to feel easy — that is the point to add difficulty, not speed.
Safety drill
Setup: mark out the working area and set a target for the rep.
Execution: Safety at controlled speed, full attention on one cue only.
Volume: 3–5 sets × 6–12 reps, 60 s rest.
Watch for: rushing the rep once it starts to feel easy — that is the point to add difficulty, not speed.
Equipment — what you actually need
Essential
Whatever snooker & pool cannot be practised without
Personal fit
Sized to you, not bought off a shelf by reputation
Consumable
Replaced on a schedule, not when it fails
Optional
Worth buying only once the essentials are settled
Maintenance
Checked before every session; recorded after
Rule of thumb: in snooker & pool, equipment buys consistency, not ability. Fix technique before spending.
Rules & Scoring
The rules exist to make results comparable. These are the ones that change outcomes most often.
Scoring and how a contest is won
What counts as a legal attempt
Time limits and what stops the clock
Faults, warnings and escalation
Appeals and how a result is protested
Regulations differ between World Snooker Championship and national bodies. Always check the current rulebook for the competition you are entering.
Competitions — where it is contested
The main events in snooker & pool, with the level each one sits at.
World Snooker Championship
Annual
Open entry
Mosconi Cup
Annual
Open entry
World Pool Championship
Annual
Open entry
Dates and qualification routes change every season. Confirm against the organiser before planning around an event.
Regions — where snooker & pool is strong
Global — an established snooker & pool scene with its own pathways and competitions.
UK — an established snooker & pool scene with its own pathways and competitions.
China — an established snooker & pool scene with its own pathways and competitions.
Thailand — an established snooker & pool scene with its own pathways and competitions.
Standards, terminology and coaching style all vary between these. If you move, expect the same skill to be taught differently.
Conditioning
The physical qualities that underpin snooker & pool.
Aerobic base
Built in the off-season, maintained in-season
Strength
Two sessions a week holds most of the benefit
Mobility
Daily, short, specific to the positions you use
Speed
Trained fresh — never at the end of a hard session
Recovery
Sleep is the highest-leverage intervention available
This is general guidance, not a medical programme. Get it checked against your own history before starting.
Safety
Warm up specifically — general cardio is not a warm-up
Progress load gradually; most injuries are load-management errors
Stop at sharp pain, not at tiredness
Check equipment before use, every time
Know the return-to-play criteria before you need them
If something hurts: reduce load, keep moving within a pain-free range, and get it assessed if it persists past a week.
Coaching
How to review your own work in snooker & pool without a coach in the room.
Record
Video the session — memory of a rep is unreliable
Review
One thing at a time; a list of faults fixes nothing
Isolate
Rehearse the fix slowly before adding speed back
Reintegrate
Put it into a full-speed rep within the same session
Re-test
Same conditions, same measure, two weeks later
Automated feedback in this app is advisory. It is a second pair of eyes, not a replacement for a qualified coach.
Community — clubs, sources and next steps
Progress in snooker & pool is social: the people you train with set your standard.
Find a local club or group and train with them regularly
Enter one event a season — a deadline changes how you practise
Follow the reporting that matters: World Snooker, Matchroom Pool, Snooker Scene, Cue Sports International
Keep a training log; patterns only show up over weeks
Next: go to Training Plan and put the first week in the calendar.